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HitRoad

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Devlog

  • HitRoad - Day #4, Major menu overhaul + prototype buildings.
    May 13, 2019 by Lightning3240
    We have overhauled the Menu and Credits scene. It looks way better than the orginal. We have prototype buildings, these will not appear in the finished game as we are modelling more detailed buildi... Continue reading
  • HitRoad - Day #3 + Download key available
    May 06, 2019 by Lightning3240#update, #day 3, #hitroad, #racing, #arcade, #90s
    We have released a beta test for the game!!! We have been making updates after the first beta version and we have some levels. (like 3, not finalized) We have some car assets and we are going to be... Continue reading
  • HitRoad - Major Gameplay Change
    May 05, 2019 by Lightning3240#Levels, #Arcade, #Update, #Change, #New Feature, #Closed Beta.
    Whilst creating the menu for the game I decided that changing the obstacles every few months was not enough. I've decided to add levels into the game which you can then complete. Levels will be added... Continue reading
  • Developing HitRoad - First Day
    May 04, 2019 by Lightning3240#developing, #first day, #new, #project, #hitroad
    So today I woke up with an insane urge to code. Usually I create websites or vb applications, but i wanted to make a game. Found a Brackeys Tutorial and coded for a few hours. I have the basic mechani... Continue reading
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